Christoffer Eklund
Christoffer Eklund
3D/ 2D artist
Gothenburg, Sweden

About

Graphic designer with a specialty in 3D graphics with more than 5 years of experience in the gaming and advertising industry.

running another project called " TalesFromUtgard" where I'm focusing on graphical design with a focus on Nordic artwork, mythology, and history.
Instagram : TalesFromUtgard

Resume PDF

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Skills

3D ModelingHard Surface ModelingDigital SculptingVideo EditingPhotogrammetryPBR TexturingDesignQA TestinggameVfxDigital Paintingimage editing3D VisualizationGame Development3D Scanning

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
Premiere
Premiere

Productions

  • Virtualsoccer 1
    • Mobile Game
      Soccer Retro & Soccer Virtual
    • Year
      2022
    • Role
      3D & 2D artist
    • Company
      SolidIcon
  • Header
    • Video Game
      Fightworld
    • Year
      2020
    • Role
      Lead 3D artist,Various graphical roles, QA-Tester
    • Company
      RektGames
  • Screenshot024
    • Commercial / Advertisement
      Stora Enso - Design Contest
    • Year
      2016
    • Role
      3D artist
    • Company
      River
  • Smalands stock web
    • Commercial / Advertisement
      Banner
    • Year
      2016
    • Role
      3D artist
    • Company
      River
  • Bedreskilt
    • Commercial / Advertisement
      Bedre skilt end aldrig - Movie Poster
    • Year
      2016
    • Role
      3D artist
    • Company
      River
  • Sivsovervilse.
    • Commercial / Advertisement
      Siv Sleep Astray - Movie Poster
    • Year
      2016
    • Role
      3D artist (Prop,Enviroment)
    • Company
      River
  • Unnamed
    • Mobile Game
      BatteriJakten 2 (BatteryHunt 2)
    • Year
      2016
    • Role
      3D artist ,Various graphical roles, QA-Tester
    • Company
      Isbit Games
  • Warpshift game og
    • Mobile Game
      Warpshift
    • Year
      2016
    • Role
      3D artist,Various graphical roles, QA-Tester
    • Company
      IsbitGames
  • Stovr video 2015 06 02 14 24 36 35 01175
    • Commercial / Advertisement
      Stora Enso - Vr Experience
    • Year
      2016
    • Role
      3D artist (Prop,Enviroment)
    • Company
      River
  • Firstpersonlover
    • Video Game
      First Person Lover
    • Year
      2015
    • Role
      3D artist ,Various graphical roles, QA-Tester
    • Company
      Isbit Games
  • Unnamed %281%29
    • Mobile Game
      BatteriJakten (BatteryHunt)
    • Year
      2015
    • Role
      QA - Tester
    • Company
      Isbit Games
  • Starwars comerical 00142
    • Commercial / Advertisement
      Starwars TV - Blip
    • Year
      2013
    • Role
      3D artist (Prop,Enviroment)
    • Company
      Odd-Pictures

Experience

  • 3D/2D Artist at SolidIcon
    Gothenburg, Sweden
    January 2022 - July 2022

    3D/2D Artist for the Casino company SolidIcon.

    At SolidIcon, I worked on producing their upcoming soccer casino game for two different devices, one version made for the phone and the other intended for their own terminal device. My task on these projects was to create 3D models and texturing of the stadium and its props. I also helped in creating the soccer team's shirts with a mixture of 3D and 2D elements to them.

    Other tasks were video and image editing, UI, quality assurance, and other things.

    For these assignments, I used Maya, Blender, Photoshop, Marvelous Designer, Substance Painter and Designer, Zbrush, After Effects, Illustrator, and Marmoset Toolbag. Using the Unity Engine in this project.

    Since it is an ongoing project, there is no official footage of these games, but can be provided upon request.

  • Lead 3D artist at Rekt Games
    Örebro, Sweden
    July 2017 - June 2020

    Lead 3D-Artist for the gaming company RektGames.

    At RektGames, I worked on a free-to-play 3vs3 physics-based brawler game. My task on this project was to create 3D/2D assets for the game characters, weapons, cosmetics, and environments.

    Other than that, I work with video and image editing for trailers and social media, quality assurance, and other things. For these assignments, I used Maya, Photoshop, Substance Painter and Designer, After Effects, Illustrator, and Marmoset Toolbag. Using the Unity Engine in this project.

  • 3D/2D Artist at River / Isbit Games
    Stockholm, Sweden
    October 2014 - October 2016

    3D/2D Artist for the production company River and their game studio Isbit Games.

    I primarily worked on three games. Where one is a web-based first-person shooter with comic elements to it, focusing on the clothing brand of Björn Borg. The other games were mobile games focusing on the environment and puzzles. My task on these projects was mainly 3D modeling of game characters, backgrounds, levels, and props, among other things. For these assignments, I used Maya, Photoshop, Quixel, and Marmoset Toolbag.

    Using the Unity Engine in these projects.

    At River, I worked as a 3D/2D Artist in the advertising part of the company. My task was to create 3D and 2D models for production packages, advertising campaigns, and movie posters. At Rivers, I also worked with lighter motion graphics and video editing for several advertising campaigns. For these assignments, I used Adobe Premiere and After Effects.

  • 3D Intern at Odd-Pictures
    Stockholm , Sweden
    January 2013 - June 2013

    During my internship at Odd-Pictures, I worked as a graphic designer for music videos, advertising campaigns, and a commercial for Star Wars. I used Adobe Photoshop, Nuke, Zbrush, and Autodesk Maya for these assignments.

  • Teachers assistant / 3D tutor at KarlbergsGymnasiet
    Åmål, Sweden
    September 2010 - December 2010

    Had a shorter contract where I helped as a teaching assistant.

    I assisted the teacher in creating the course material for Digital Creation and Multimedia. I also held classes for the students regarding the programs Adobe Photoshop and 3DS-Max.

  • General Artist - Intern at StillFront
    Uppsala, Sweden
    November 2009 - May 2010

    During my internship at the gaming company StillFront, I worked as a graphic designer for their web-based game titles. I used Adobe Photoshop and Autodesk Maya.