Graphic designer with a specialty in 3D graphics with more than 5 years of experience in the gaming and advertising industry.
running another project called " TalesFromUtgard" where I'm focusing on graphical design with a focus on Nordic artwork, mythology, and history.
Instagram : TalesFromUtgard
3D/2D Artist for the Casino company SolidIcon.
At SolidIcon, I worked on producing their upcoming soccer casino game for two different devices, one version made for the phone and the other intended for their own terminal device. My task on these projects was to create 3D models and texturing of the stadium and its props. I also helped in creating the soccer team's shirts with a mixture of 3D and 2D elements to them.
Other tasks were video and image editing, UI, quality assurance, and other things.
For these assignments, I used Maya, Blender, Photoshop, Marvelous Designer, Substance Painter and Designer, Zbrush, After Effects, Illustrator, and Marmoset Toolbag. Using the Unity Engine in this project.
Since it is an ongoing project, there is no official footage of these games, but can be provided upon request.
Lead 3D-Artist for the gaming company RektGames.
At RektGames, I worked on a free-to-play 3vs3 physics-based brawler game. My task on this project was to create 3D/2D assets for the game characters, weapons, cosmetics, and environments.
Other than that, I work with video and image editing for trailers and social media, quality assurance, and other things. For these assignments, I used Maya, Photoshop, Substance Painter and Designer, After Effects, Illustrator, and Marmoset Toolbag. Using the Unity Engine in this project.
3D/2D Artist for the production company River and their game studio Isbit Games.
I primarily worked on three games. Where one is a web-based first-person shooter with comic elements to it, focusing on the clothing brand of Björn Borg. The other games were mobile games focusing on the environment and puzzles. My task on these projects was mainly 3D modeling of game characters, backgrounds, levels, and props, among other things. For these assignments, I used Maya, Photoshop, Quixel, and Marmoset Toolbag.
Using the Unity Engine in these projects.
At River, I worked as a 3D/2D Artist in the advertising part of the company. My task was to create 3D and 2D models for production packages, advertising campaigns, and movie posters. At Rivers, I also worked with lighter motion graphics and video editing for several advertising campaigns. For these assignments, I used Adobe Premiere and After Effects.
During my internship at Odd-Pictures, I worked as a graphic designer for music videos, advertising campaigns, and a commercial for Star Wars. I used Adobe Photoshop, Nuke, Zbrush, and Autodesk Maya for these assignments.
Had a shorter contract where I helped as a teaching assistant.
I assisted the teacher in creating the course material for Digital Creation and Multimedia. I also held classes for the students regarding the programs Adobe Photoshop and 3DS-Max.
During my internship at the gaming company StillFront, I worked as a graphic designer for their web-based game titles. I used Adobe Photoshop and Autodesk Maya.